|
Tom A. Hall (born September 2, 1964) is a game designer born in Wisconsin. He attended the University of Wisconsin–Madison, where he received a B.S. in Computer Science. == Career == In 1987, he worked at Softdisk Inc., where he was both a programmer and the editor of ''Softdisk'', a software bundle delivered monthly. Along with some of his co-workers, John Carmack, John Romero and Adrian Carmack, he founded id Software. He served as creative director and designer there, working upon games such as the ''Commander Keen'' series, ''Wolfenstein 3D'', ''Spear of Destiny'', and ''Doom''. After some disputes with John Carmack about the design for ''Doom''〔 and the amount of gore and violence, he left id Software in August 1993 to join Apogee/3D Realms. He was the game designer for ''Rise of the Triad'', produced ''Terminal Velocity'', and helped in varying degrees on ''Duke Nukem II'' and ''Duke Nukem 3D'' as well. He also worked on the ''Prey'' engine until August 12, 1996, when he left Apogee. Next Hall co-founded Ion Storm with John Romero, where he produced ''Anachronox''. The company also produced the 2000 Game of the Year, ''Deus Ex'', in which Hall voiced one of the characters. He and John then founded Monkeystone Games, a company with the goal of producing mobile games in the then new mobile industry. He designed, and Romero programmed, ''Hyperspace Delivery Boy!'', which was released on December 23, 2001. He and Romero joined Midway Games in 2003, and Monkeystone closed in January 2005. Hall also left Midway early that year and did independent game consultation work out of Austin, Texas until in February he joined a startup company called KingsIsle Entertainment based in the same area. Tom left Kingsisle and joined Loot Drop on January 1, 2011. Along with Loot Drop he unsuccessfully tried to crowdfund a game called ''Shaker'' on the crowdfunding platform Kickstarter during October 2012. Tom later tried to crowdfund another game on Kickstarter, ''Worlds of Wander'', which was also unsuccessful in reaching its goal. In March 2013, Tom joined PlayFirst as Principal Designer. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Tom Hall」の詳細全文を読む スポンサード リンク
|